Join to apply for the Principal Concept Artist role at Jam City Join to apply for the Principal Concept Artist role at Jam City Get AI-powered advice on this job and more exclusive features. As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment. Perks & Benefits Unlimited Vacation, Paid Sick Days, Kin Care & Holidays* 100% Covered Medical and Company-Sponsored Dental & Vision ( Plans Vary )* Life Insurance, 401k, Flexible Spending Accounts, & More* Fully Remote Wellness Activities & Programs 12 Weeks Paid Parental Leave* Happy Hours Company Events Only applies to full-time positions. We are looking for a Principal Concept Artist to work on a brand new project at the Jam City Narrative Game division. Your role is to explore a plethora of art styles in the effort to establish the visual targets for the new game. Versatility is your strength and you are great at understanding the decisions behind all visual elements. You are comfortable with a blank canvas and excel at bringing artworks to a polish state. In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application. Responsibilities Work closely with the Art Directors to establish visual targets for the new game. Set the standard for visual quality. Develop art guides for concept artists. Work with 3D artists to further refine the style in 3D during pre-production. Provide feedback to artists during production. Provide comprehensive research and reference material to educate the design of a given asset or idea. Design characters, environments and props. Present the ideas to the rest of the Art team or other departments. Visualize gameplay moments to communicate functionality and atmosphere. Work alongside your broader art team to brainstorm ideas and pass work between other artists. May be called upon to collaboratively solve design or product issues with individuals from those disciplines. Requirements 5+ years of game experience as a concept artist. Versatile art syle. Can create rough and highly polished 2D artwork. Good understanding of the 3D art pipeline. Great comprehension of human and animal anatomy. Excellent at posing characters to communicate actions and emotions. Can easily bring artworks to a fully rendered look, with a great understanding of lighting and materials. Complete mastery of Maya and Adobe Creative Suite. Hungry for problem solving. Art Degree or similar working experience.
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